But even more, it comes from the cruel and cunning enemies faced along the way. Some of this undoubtedly comes from the elaborate underground caverns, dungeons, and other locations that are visited during a campaign. ![]() ![]() A good quest requires a certain amount of danger, and a proper balance of risk versus reward. What would Dungeons & Dragons be without the malevolent menagerie of ghastly foes you encounter during your adventure? It would be rather dull, we think.
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